

using System.IO;
using UnityEngine;

public static class Consts
{
#if UNITY_EDITOR
    public static string AssetBundlesPath = Path.Combine(Application.dataPath, "AssetBundles") ;
#elif UNITY_ANDROID
    public static string AssetBundlesPath = Application.persistentDataPath;
#else
    public static string AssetBundlesPath = Application.streamingAssetsPath;
#endif
}
